Gethostbyname failed ark что это
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Тема закрыта
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11 июн. 2020 в 21:48
SteamSocketsOpenSource: gethostname failed ()
I run two servers, and I’ve had no issue with either of them up until this update. Now they both let ME in but my gf is timing out before even loading mods. The title of this post is what I’m seeing in the loading logs of both servers, and I’ve changed absolutely nothing in either of them; so what’s causing this, and how do I fix it
—No rawsockets
—Build is 311.79
—Windows 10
Отредактировано Quin; 11 июн. 2020 в 21:48
Автор сообщения: ANUBIS:
I got mine server working, and it shows up under unoffical now..2 friends verified. I just worked 12 hours last night so bear with me, as I try to share what worked for me. I use ASM and run a dedicated server and my friends couldn’t see me listed anymore in their favorites or through unofficial listings. Occasionally the other day when I was trying to make it work they would sometimes find me, but would always get ‘timed out error’.
Before the problem strarting happeing my query port was 27015, and my server port was 7777, and I only had these forwarded in my router. This morning I checked defender firewall settings..all were good. I checked my router’s forwarded ports next and noticed that my Ip for these ports was off by one number..hadn’t been in my router in a year..don’t know why. I changed it to my correct ip and went ahead and forwarded 7776 through 7778, and 27014 through 27016..all set for tcp and udp. Loaded Ark server manager and used my usual settings of 7777 and 27015. I forgot to mention..the first thing I did when I got home was power down and back up the router.
Still get the gethostnamefailed () thing, but my server shows up for my friends and no timeout errors anymore. Hope this helps someone..going to be bed now..
Oh yeah..my server runs Ragnorok, and 12 mods..one being Structures plus..if that helps.
Сообщения 1 – 15 из 236
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11 июн. 2020 в 21:54
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11 июн. 2020 в 22:20
I am having the same issue, I cannot seem to join to my server, I have tried everything, it worked yesterday, then today everything updated to the 311.78 client and the server went to 311.79 and I get the same error and I cannot join the server. My server has no mods, I keep getting the «Joining Failed: Connection Timeout»
Отредактировано De@thR3aper; 11 июн. 2020 в 22:24
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11 июн. 2020 в 22:32
same issue
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11 июн. 2020 в 22:39
Yep, having the same issue.
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11 июн. 2020 в 22:51
same issue
I tried with ?bRawSockets= false and true but didn’t change anything
Отредактировано Murtagh; 11 июн. 2020 в 22:52
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11 июн. 2020 в 23:28
having the same issue
12 июн. 2020 в 0:45
This is driving me batty. ports are open and forwarded. I don’t know what else to do.
![]()
12 июн. 2020 в 1:10
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12 июн. 2020 в 1:12
Windows 10 — 10 maps cluster
After the update, no players from my server could not join a server, no loading of mods, just a message with «connection failed». After that, I disabled the «ForcedRawSocket» option, I restarted my 10 instances and people were able to join again, except for one map which is the first map I could create on this dedicated server. I also have a new error which is present at each restart but does not prevent me from finding the server «SteamSocketsOpenSource: gethostname failed ()».
For those who host the server with Windows 10:
Since the start of my servers (3 months) my players use an original method to be able to show my servers in their list:
1- Add the ip address of my server (without any port) as a new server on steam. After that, they will see The Island (which is my very first server) appear.
2- Add the ip of the map of their choice. When it adds it, steam will display that the server cannot be found.
3- Start the game> favorites
They will only see The Island in the list, just refresh once and all the other servers will appear. and they have to do this every day.
My firewall is deactivated, I don’t know exactly where it comes from, but I have the impression that my players must «register» by entering the ip without the ports to be accepted by the server to see the maps. (sorry i’m using google trad if it’s a little weird)
I thought that the problem could come from this server, later I took a subscription for one more server and still the same problem, my players must do the above steps.
so now i think it comes from my Windows 10 ^^
Gethostbyname failed ark что это
![]()
Тема закрыта
![]()
11 июн. 2020 в 21:48
SteamSocketsOpenSource: gethostname failed ()
I run two servers, and I’ve had no issue with either of them up until this update. Now they both let ME in but my gf is timing out before even loading mods. The title of this post is what I’m seeing in the loading logs of both servers, and I’ve changed absolutely nothing in either of them; so what’s causing this, and how do I fix it
—No rawsockets
—Build is 311.79
—Windows 10
Отредактировано Quin; 11 июн. 2020 в 21:48
Автор сообщения: ANUBIS:
I got mine server working, and it shows up under unoffical now..2 friends verified. I just worked 12 hours last night so bear with me, as I try to share what worked for me. I use ASM and run a dedicated server and my friends couldn’t see me listed anymore in their favorites or through unofficial listings. Occasionally the other day when I was trying to make it work they would sometimes find me, but would always get ‘timed out error’.
Before the problem strarting happeing my query port was 27015, and my server port was 7777, and I only had these forwarded in my router. This morning I checked defender firewall settings..all were good. I checked my router’s forwarded ports next and noticed that my Ip for these ports was off by one number..hadn’t been in my router in a year..don’t know why. I changed it to my correct ip and went ahead and forwarded 7776 through 7778, and 27014 through 27016..all set for tcp and udp. Loaded Ark server manager and used my usual settings of 7777 and 27015. I forgot to mention..the first thing I did when I got home was power down and back up the router.
Still get the gethostnamefailed () thing, but my server shows up for my friends and no timeout errors anymore. Hope this helps someone..going to be bed now..
Oh yeah..my server runs Ragnorok, and 12 mods..one being Structures plus..if that helps.
Сообщения 1 – 15 из 236
![]()
11 июн. 2020 в 21:54
![]()
11 июн. 2020 в 22:20
I am having the same issue, I cannot seem to join to my server, I have tried everything, it worked yesterday, then today everything updated to the 311.78 client and the server went to 311.79 and I get the same error and I cannot join the server. My server has no mods, I keep getting the «Joining Failed: Connection Timeout»
Отредактировано De@thR3aper; 11 июн. 2020 в 22:24
![]()
11 июн. 2020 в 22:32
same issue
![]()
11 июн. 2020 в 22:39
Yep, having the same issue.
![]()
11 июн. 2020 в 22:51
same issue
I tried with ?bRawSockets= false and true but didn’t change anything
Отредактировано Murtagh; 11 июн. 2020 в 22:52
![]()
11 июн. 2020 в 23:28
having the same issue
12 июн. 2020 в 0:45
This is driving me batty. ports are open and forwarded. I don’t know what else to do.
![]()
12 июн. 2020 в 1:10
![]()
12 июн. 2020 в 1:12
Windows 10 — 10 maps cluster
After the update, no players from my server could not join a server, no loading of mods, just a message with «connection failed». After that, I disabled the «ForcedRawSocket» option, I restarted my 10 instances and people were able to join again, except for one map which is the first map I could create on this dedicated server. I also have a new error which is present at each restart but does not prevent me from finding the server «SteamSocketsOpenSource: gethostname failed ()».
For those who host the server with Windows 10:
Since the start of my servers (3 months) my players use an original method to be able to show my servers in their list:
1- Add the ip address of my server (without any port) as a new server on steam. After that, they will see The Island (which is my very first server) appear.
2- Add the ip of the map of their choice. When it adds it, steam will display that the server cannot be found.
3- Start the game> favorites
They will only see The Island in the list, just refresh once and all the other servers will appear. and they have to do this every day.
My firewall is deactivated, I don’t know exactly where it comes from, but I have the impression that my players must «register» by entering the ip without the ports to be accepted by the server to see the maps. (sorry i’m using google trad if it’s a little weird)
I thought that the problem could come from this server, later I took a subscription for one more server and still the same problem, my players must do the above steps.
so now i think it comes from my Windows 10 ^^
Настройка Выделенного Сервера
Ваша ОС (операционная система) должна быть 64-битной (ShooterGameServer это 64-битный исполняемый файл и не будет работать на 32 битных Linux и Windows). Сервер был протестирован на Ubuntu 14.04 [1] а так же поддерживается любая ОС Windows с предустановленным софтом, который вы найдете в _CommonRedist (DirectX и vcredist 2010-13).
Системные требования [ ]
Для запуска сервера требуется не менее 6ГБ ОЗУ. Потребление ОЗУ зависит от количества подключенных игроков. А так же зависит от настроек сервера и установленных модов.
В Windows пустой сервер ARK: SE использует от 4.5 ГБ, Linux от 4GB ОЗУ.
Сеть [ ]
Сервер прослушивает входящие соединения через порты, перечисленные ниже. Убедитесь, что ваша сетевая конфигурация разрешает входящие соединения с этими портами и направляет их на хост, на котором будет работать ваш выделенный сервер.
| Порт | Назначение |
|---|---|
| UDP 27015 | Query порт для запросов Steam browser |
| UDP 7777 | Основной игровой порт |
| UDP 7778 | Порт для «сырых» сокетов UDP (Всегда больше на +1 чем основной) |
| TCP 27020 | RCON порт, для удаленного администрирования (опционально) |
Примечание: указаны порты по умолчанию, администратор сервера может указать любые порты.
Вы можете разместить несколько выделенных серверов на одном железе, однако имейте в виду, что следует внимательно следить за процессором и памятью.
| Кластеры | Основной порт | «Сырой» UDP порт | Query порт | RCON порт |
|---|---|---|---|---|
| Сервер в кластере #1 | 7777 | 7778 | 27015 | 27020 |
| Сервер в кластере #2 | 7779 | 7780 | 27016 | 27021 |
| Сервер в кластере #3 | 7781 | 7782 | 27017 | 27022 |
| Сервер в кластере #4 | 9999 | 10000 | 37015 | 37016 |
Примечание: Query порт не может быть указан в диапазоне 27020 и 27050 из-за того, что Steam использует эти порты.
Программное обеспечение [ ]
Windows [ ]
Microsoft Visual C++ 2013 — 2015 Redistributable (находится в папке _CommonRedist/vcredist ).
DirectX (находится в папке _CommonRedist/DirectX ).
Linux [ ]
64 битному Linux серверу необходимы 32 битные компоненты для установки и запуска steamcmd.
sudo apt-get install lib32gcc1
Выделенному серверу ARK: SE требуется glibc 2.14 или выше. В Ubuntu 14.04 (или новее) и Debian 8 (Jessie) эти компоненты установлены, а в старых версиях, например, Debian 7 (Wheezy), нет. Чтобы установить необходимую версию glibc на Debian 7 (Wheezy):
-
Добавьте экспериментальные репозитории в /etc/apt/sources.list :
# Экспериментальные/нестабильные (sid) репозитории deb http://ftp.debian.org/debian experimental main deb http://ftp.debian.org/debian sid main
apt-get update apt-get -t experimental install libc6-dev
Примечание: данная процедура не обновит систему до Debian Unstable (sid); только glibc и все его зависимости(возможно это сломает все, лучше использовать новые ОС).
Для более старых дистрибутивов, которые не поддерживают glibc 2.14, почитайте документации к дистрибутиву или обратитесь за помощью на форумах.
Лимит открытых файлов [ ]
Примечание: Пропустите этот пункт, если вы используете systemd (описание найдете в разделе #Automatic Startup), лимит регулируется в конфиге systemd.
Что бы настроить лимит на открытые файлы, следуйте инструкциям:
-
Добавьте строку в /etc/sysctl.conf :
fs.file-max=100000
затем выполните следующую команду, чтобы применить изменения(добавьте в начало sudo, если нет root привилегий)
$ sysctl -p /etc/sysctl.conf
* soft nofile 1000000 * hard nofile 1000000
session required pam_limits.so
Внимание: без этих настроек игровой сервер может не запуститься. Если сервер запускается, но сильно нагружает процессор без использования как минимум 5,5 ГБ ОЗУ, сервер не смог открыть все необходимые ему файлы, и необходимо применить указанные выше изменение.
это демон, который отслеживает использование системных компонентов и динамически настраивает системные параметры, в настоящее время только на RHEL7, CentOS7.x и Fedora.
Примечание: вам нужно настроить «пропускную способность». В противном случае все изменения в /etc/security/limits.conf будут игнорироваться!
SteamCMD [ ]
Выделенный сервер ARK: SE доступен на Windows и Linux. SteamCMD используется для загрузки сервера. Посетите страницу SteamCMD для уточнения детальной информации. Далее описываемые действия являются краткими инструкциями.
Установка сервера [ ]
- Скачайте и установить SteamCMD на ваш сервер
- Создайте папку для размещения файлов сервера. Требуется около 15+ ГБ дискового пространства.
- Запустите SteamCMD на своем сервере и используйте его для загрузки файлов сервера. (Удалите <> и замените их двойными кавычками, например, force_install_dir «C:\Program Files (x86)\Ark Server» )
- Используйте идентификатор 376030 для ARK: Survival Evolved и 445400 для ARK: Survival of The Fittest
Steam> login anonymous Steam> force_install_dir Steam> app_update 376030 validate Steam> exit
steamcmd +login anonymous +force_install_dir +app_update 376030 +quit
start ShooterGameServer.exe TheIsland?listen?SessionName=server_name?ServerPassword=join_password?ServerAdminPassword=admin_password?Port=port?QueryPort=query_port?MaxPlayers=max_players exit
Для Linux, создайте server_start.sh : и разместите в ВАША_ПАПКА_С_СЕРВЕРОМ/ShooterGame/Binaries/Linux/
#! /bin/bash ./ShooterGameServer TheIsland?listen?SessionName=server_name?ServerPassword=join_password?ServerAdminPassword=admin_password -server -log
В Linux, после создания скрипта, сделайте его запускаемым:
$ chmod +x server_start.sh
Установка модов на сервер [ ]
- Добавить в файл Game.ini, если модов несколько добавляем ещё строку ModIDS= [ModInstaller] ModIDS=
- В файл GameUserSettings.ini добавить ActiveMods=,,. и так все моды, этой строкой так же определяем порядок запуска модов.
- В настройках сервера описано что для авто обновления нужно добавить -automanagedmods в скрипт запуска сервера, но на практике моды и без него загружаются :
.ArkServer/ShooterGameServer Fjordur?listen?SessionName=?ServerPassword= -server -log -automanagedmods
После нужно перезапустить сервер.
Возможные проблемы [ ]
LowLevelFatalError [File:F:\build\LostIsland\Engine\Source\Runtime\Core\Private\Linux\LinuxPlatformProcess.cpp] [Line: 696]
Решения ссылка [10] и [11]:
Автор сообщения: TheKurrgan(Steam) Сам я нигде не смог найти скрипт, даже немного поискав в гугле. Но я разобрался, куда установить steamcmd вручную, чтобы он работал. cd Engine/Binaries/ThirdParty/SteamCMD mkdir Linux cd Linux curl http://media.steampowered.com/installer/steamcmd_linux.tar.gz > steamcmd.tar.gz tar -zxf steamcmd.tar.gz ./steamcmd.sh Пусть он сделает свое обновление и все такое. выйти из стимкомд. Игра больше не будет выдавать ошибки при запуске, и она будет корректно скачивать моды.
и запуск производить из папки
/ShooterGame/Binaries/Linux
ARK использует steamcmd для скачивания модов и их распаковки, но по умолчанию он не очень функционален (он будет работать для Windows, но они забыли эту часть для Linux). Чтобы заставить это работать, вам понадобится файл steamcmd.sh (если он еще не существует), а также символическая ссылка на базовый каталог «steamapps» вашей установки Steam по пути к бинарным файлам Linux, найденному здесь или в папке куда вы устанавливали ARK:
Steam/steamapps/common/ARK Survival Evolved Dedicated Server/Engine/Binaries/ThirdParty/SteamCMD/Linux
Так же может после всей установки писать про несоответствие версий модов:
Одной из причин оказалось в папке. После запуска сервера, сервер удалял или даже не создавал файлы формата .mod
ark/ShooterGame/Content/Mods
Со PC версии Steam закинуть туда эти файлы и выставить права на файлы только для чтения
Если возникают ошибки при скачивании модов логи можно просмотреть:
/home/steam/Steam/logs/workshop_log.txt Update canceled: Failed updating depot 346110 while reading chunk "b7b485b7e10565bf941b0c1f603a1c2103887bd2" (File Not Found) (Missing game files) "/home/steam/Steam/steamapps/workshop/content/346110/566885854/WindowsNoEditor/DeathHelp/SuicidePot_Icon.uasset.z.uncompressed_size"
Их так же можно забросить туда с PC через архив и там его распаковать
Все выше перечисленное помогло поставить и успешно запустить моды
Установка бета версий [ ]
Иногда вы можете поучаствовать в тестировании бета версий.
Добавьте параметр -beta после app_update, например:
Steam> app_update 376030 -beta branchname validate
А так же запустите сервер с параметром -branchname .
Brachname это пример, название бета версии может быть другим.
Перенаправление портов и брандмауэр [ ]
Чтобы ваш сервер был виден в списках серверов Ark, так и в списках Steam, сделайте следующее:
Windows [ ]
- Если вы используете Windows 10, нажмите на пуск в левом нижнем углу и введите «Брандмауэр».
- После открытия брандмауэра нажмите «Дополнительные параметры» на левой панели.
- Нажмите «Правила для входящих подключений» на левой панели, затем нажмите «Создать правило . » на правой панели.
- Когда откроется «Мастер создания правила для нового входящего подключения», выберите «Порт», затем «Далее».
- Теперь «Мастер создания правила» попросит вас, указать тип TCP или UDP порт. Выберите TCP. Затем убедитесь, что выбран «Определенные локальные порты», а затем укажите порт, который вы планируете открыть. (по умолчанию 27020 для RCON).
- Выберите «Разрешить подключение» и продолжите работу с мастером.
- Далее убедитесь что установлены все галочки на профилях.
- Введите имя правила (обязательно) и описание (необязательно).
- Повторите эти шаги, но теперь вместо TCP укажите UDP. Обязательно откройте порты для Steam Query — порт запроса (по умолчанию 27015) и игровой порт (по умолчанию 7777).
- Теперь у вас должно быть 3 ваших правила в разделе «Правила входящих подключений».
- Закройте окно дополнительных параметров брандмауэра и снова откройте брандмауэр Windows.
- Нажмите «Разрешение взаимодействия с приложениями или компонентами брандмауэра». Прокрутите вниз до ShooterGame. Убедитесь, что во всех приложениях с именем ShooterGame установлены флажки Личное и Публичное.
- Все готово, если порты не открылись, вернись и начните сначала.
OS X [ ]
Linux [ ]
В большинстве Linux дистрибутивах брандмауэром является iptables. Для настройки правил будем использовать удобную утилиту UFW.
Все команды выполняем от root или с приставкой sudo. These open ports 7777 7778 and 27015 for UDP and optionally 27020 for TCP. You may want to adjust the list of ports you need by editing the «for port in. » line.
UFW [ ]
This script will open the ports in a way that will persist across reboots. UFW is the firewall on Ubuntu
#!/bin/sh if [[ $EUID -ne 0 ]]; then echo "This must be run as root" exit 1 fi for port in 7777 7778 27015; do ufw allow $port/udp done #Uncomment the next if you want to open the default rcon port #ufw allow 27020/tcp
FirewallD [ ]
This script will open the ports in a way that will persist across reboots. FirewallD is the firewall on RHEL7, CentOS7.x, and Fedora.
#!/bin/sh if [[ $EUID -ne 0 ]]; then echo "This must be run as root" exit 1 fi for port in 7777 7778 27015; do firewall-cmd --permanent --add-port $port/udp done #Uncomment the next if you want to open the default rcon port #firewall-cmd --permanent --add-port 27020/tcp firewall-cmd --reload
iptables [ ]
Keep in mind that this is only a temporary solution, and should only be used if neither of the other scripts apply for your system. To make it safe for reboots see the documentation of your distribution, how to add firewall ports to the existing configuration files — or how to add scripts to the boot process.
#!/bin/sh if [[ $EUID -ne 0 ]]; then echo "This must be run as root" exit 1 fi for port in 7777 7778 27015; do iptables -t filter -I INPUT -p udp --dport $port -j ACCEPT done #Uncomment the next if you want to open the default rcon port #iptables -t filter -I INPUT -p tcp --dport 27020 -j ACCEPT
Port Forwarding [ ]
There are many websites with tutorials on port forwarding. It is highly suggested you visit portforward.com, which offers tutorials for the majority of routers.
What ports work depends on you. Try forwarding 27015 as the port, and 27016 as the query port. 27015, 27016, and 7777 are the most common ports that work.
You MUST forward both TCP and UDP for your server to show up on any lists. You can make sure your ports are open by using the tool from portforward.com, that is, after you
Enter the ports that you have forwarded in the start_server.bat file you should have created earlier. For example,
start ShooterGameServer.exe TheIsland?listen?SessionName=?ServerPassword=?ServerAdminPassword=?Port=7777?QueryPort=27015?MaxPlayers=
Good luck, port forwarding is not very easy.
Finding Your Server in Lists [ ]
You can access your server via the Steam servers list or the Ark unofficial list. Just search for you name in the Ark list, or find your IP address in the Steam server list. It is best to add your servers IP:PORT to your Steam favourites and joining using the ‘favourites’ tab ingame. The ingame list has a limit on the servers it will show at one time. There is no guarantee your server will appear in the unofficial lists all the time.
Automatic Startup [ ]
Windows (via Scheduled Task) [ ]
You can configure a scheduled task to automatically run a batch file and start the dedicated server when the system boots.
- Open ‘Task Scheduler’
- Create Basic Task
- The ‘Create Basic Task Wizard’ will appear, name the task whatever you want
- Set the Trigger to ‘When the computer starts’
- Set the Action to ‘Start a program’.
- You will need to browse to the program/script you wish to start (which is your .BAT batch file that starts your server).
- Depending on how your batch file works, you may need to set the «Start in (optional)» path, so the working directory of your batch file is correct. (If your batch file simply contains the «start ShooterGame . » command, then you should set the «Start in (optional)» path of your scheduled task to the directory that contains the batch file)
- Before you create the scheduled task, click the checkbox to «open properties window» after it’s created
- In the General Tab under the Security Options frame, you probably want to choose «Run whether user is logged on or not»
- I personally checked «run with highest privileges» just in case. This might not be necessary.
Linux (via systemd) [ ]
NOTE: systemd is not available for Ubuntu 14.04
Be sure to replace with the desired session name for your server as well.
Finally, adjust the User and Group settings for your host. Without these two options in ark-dedicated.service , the dedicated server will be run as the root user. This is unsafe, as any vulnerability in the dedicated server could result in an attacker gaining remote superuser access on the host.
It’s recommended to run the dedicated server in an unprivileged account used solely for this purpose. In the example above, the user account «steam» is used. It’s a member of the «steam» group, which is generally created along with the account.
WorkingDirectory option is required to fix some issues. (For example not having WorkingDirectory set will fail to download mods (if using with -automanagedmods))
apt-get install systemd systemd-sysv
You will need to reboot after installation to initialize systemd. Activate the new service so it starts automatically when the host boots by running the following command via sudo or a root shell:
# systemctl enable ark-dedicated
After running this command, the dedicated server will automatically start when the host does. The command doesn’t start the server immediately, so to launch the dedicated server after enabling it, run:
# systemctl start ark-dedicated
After following these steps, your server should be up and running, and be automatically managed by the host on startup and shutdown.
Post-Setup Management [ ]
The server can be stopped by running:
# systemctl stop ark-dedicated
and its current status can be viewed (whether it’s running or not) by running:
# systemctl status ark-dedicated
Note: If you need to update the ark-dedicated.service file (to change the dedicated server’s startup options or to adjust its path), run the following command to ensure your changes are applied:
# systemctl daemon-reload
Updating [ ]
To update the server when a new version is released, repeat the same SteamCMD commands shown in the previous section. Be sure to use the correct set of commands for your platform. Refer to SteamCMD’s documentation for details on automating this process.
If you use the systemd startup file you can easily integrate the update-mechanism to be run before every start of the game.
SteamCMD provides additional tools to make installation and updates easier and more seamless.
Console Commands [ ]
While running the game, the command console can be accessed with either the [~] (tilde) or [TAB] keys (depending on game version, default configuration and your keyboard layout). Once in the console, to activate administrator commands, enter:
enablecheats
Replace with the server’s administrator password.
Refer to Backing Up Server Data [ ]
To make a backup of the server data, simply copy the folder named ShooterGame/Saved (and his content) to the desired backup location. This folder contains all tribe, player and world data for the server. Performing a backup is recommended before updating a server to a new release.
Troubleshooting [ ]
Server Loses Characters or World Data Upon Restart [ ]
If your server isn’t retaining characters or world data when it’s restarted, it may not have full access to the folder where it’s installed.
The first time the server is run, it should create a folder named ShooterGame/Saved containing various configuration and save files. If the server has run at least once but hasn’t created this folder, it may not have been able to create new folders and files there. Verify that the folder where the server is installed is readable and writable by the user account that actually runs the server. (For Windows servers, check the status of User Account Control)
The server software, by default, is set-up to automatically save world data every 15 minutes. If your server crashes before the first 15 minutes are up, you will not have any data saved.
Linux Server Exhibits High CPU Usage and Low Memory Usage (Below 1GB) [ ]
This can occur when the server can’t open all the files it needs due to an insufficient open files limit on the host. Refer to the Linux section above and follow the procedure to increase the host’s open files limit.
Tool — ARK Server Organiser [ ]
You can also use this tool to manage your server when it is installed: http://steamcommunity.com/sharedfiles/filedetails/?id=951274291

This freeware give an interface for your ARK Dedicated Server. It works with SteamCMD.
- AutoUpdate:You can choose to update and restart the server everyday to keep your server up to date. You just have to check the checkbox and to choose the update time.
- Hide Server Window:Allow you to hide the black screen of the server (Screenshot n°4). You can also close the app, it will send it in notification area and the server will still run. This function need to be set before launching the server.
- Get Public Server Address IP:You can now have the full address quicly and easily to share it with friends for example.
- NotifyIcon Settings:Allow you to Turn ON or Turn OFF Server from NotifyIcon without any visual form. You can also have access to ‘Get IP Address’ function.
- Portable Application:Quick start, low size, no installation required.
- Night Mode: Cool for night using. It doesn’t hurt your eyes anymore.
- Anti-hibernation: Your machine will not sleep or hibernate when server is running.
- Server Backup: You can save your server’s data.
- SteamCMD packed-in: You can install SteamCMD with ARKSO
Notes [ ]
References [ ]
External Links [ ]
- This material is partially based on a Guide posted on the Steam Community forums by ShuwA.
- http://gameserversetup.com/ark-survival-evolved-dedicated-server-setup/
- https://survivalservers.com/wiki/index.php?title=How_to_Create_an_ARK:_Survival_Evolved_Dedicated_Server_Guide
- http://steamcommunity.com/app/346110/discussions/0/615086038673139870/
- https://www.bestarkhosting.com/guides/how-to-host-an-ark-dedicated-server/
- https://comparegamehosting.com/reviews/how-to-find-the-perfect-ark-survival-evolved-server-hosting-company/
- https://comparegameservers.com Compare ark survival evolved hosting companies to find the best hosting company for you.
- https://topserver.network/how-to-host-an-ark-survival-evolved-dedicated-server/ Find providers with the modern all in one compare site. Complete with guides/articles and do it yourself tips.
- https://topserver.network/ Compare Ark hosting companies.
- [10] https://steamcommunity.com/sharedfiles/filedetails/?id=2207389391&searchtext=linux
- [11] https://steamcommunity.com/app/346110/discussions/0/358417008719184407/
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Cannot host dedicated server
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Cannot host dedicated server Dec 11, 2021 17:14:26 GMT -5
Post by arcsaren on Dec 11, 2021 17:14:26 GMT -5
Hello, and thank you in advance for the assistance.
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I have all of the ports from portforwarding.com open.
The initializer is stuck on: [2021.12.11-21.53.17:813][ 0]Number of cores 6
I’m using the same device to play as hosting.
Setting breakpad minidump AppID = 346110
[2021.12.11-21.38.49:574][ 0]LogMemory: Platform Memory Stats for WindowsServer
[2021.12.11-21.38.49:574][ 0]LogMemory: Process Physical Memory: 89.19 MB used, 91.57 MB peak
[2021.12.11-21.38.49:574][ 0]LogMemory: Process Virtual Memory: 58.23 MB used, 58.36 MB peak
[2021.12.11-21.38.49:574][ 0]LogMemory: Physical Memory: 5360.44 MB used, 16313.66 MB total
[2021.12.11-21.38.49:574][ 0]LogMemory: Virtual Memory: 4520.37 MB used, 134217728.00 MB total
[2021.12.11-21.38.49:984][ 0]ARK Version: 340.12
[2021.12.11-21.38.49:984][ 0]PID: 13496
[2021.12.11-21.49.07:537][ 0]Primal Game Data Took 617.51 seconds
[2021.12.11-21.49.30:548][ 0]SteamSocketsOpenSource: gethostname failed ()
[2021.12.11-21.49.30:548][ 0]gethostbyname failed ()
[2021.12.11-21.52.40:633][ 0]Server Initializing with BattlEye Anti-Cheat Protection. If you do not wish to use BattlEye, please launch with -NoBattlEye
[2021.12.11-21.53.14:709][ 0]BattlEye successfully started.
[2021.12.11-21.53.14:800][ 0]Server: «Ixia» has successfully started!
[2021.12.11-21.53.15:086][ 0]ADayCycleManager DayCycleManager3,
[2021.12.11-21.53.17:813][ 0]Commandline: «/Game/Maps/TheIslandSubMaps/TheIsland?QueryPort=27015?SessionName=Ixia?MaxPlayers=127?listen?ServerPassword=pie?ServerAdminPassword=?DifficultyOffset=0.200000?NewMaxStructuresInRange=6000.000000?GlobalVoiceChat=false?ProximityChat=false?NoTributeDownloads=false?AllowThirdPersonPlayer=true?AlwaysNotifyPlayerLeft=true?DontAlwaysNotifyPlayerJoined=false?ServerHardcore=false?ServerPVE=false?ServerCrosshair=true?ServerForceNoHUD=false?ShowMapPlayerLocation=false?EnablePvPGamma=true?DisableStructureDecayPvE=false?AllowFlyerCarryPvE=true» -nosteamclient -game -server -log
[2021.12.11-21.53.17:813][ 0]Full Startup: 870.33 seconds (BP compile: 0.00 seconds)
[2021.12.11-21.53.17:813][ 0]Number of cores 6
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